APW for Gamification
BACKGROUND
More than 700 million people in the world are over age 65. More than 240 million of them live in the Western Pacific Region, and that number is expected to double by 2050. The pace of ageing is accelerating in the Region due to improvements in life expectancy and declining fertility rates.
WHO’s Regional Committee for Western Pacific adopted the Regional Action Plan (RAP) in October 2020 and requested WHO to support countries to prepare for population ageing. RAP aims to support Member States to improve the health and well-being of older populations in the Western Pacific Region so that they thrive and contribute to their societies. The Plan is guided by a multisectoral, future-oriented and lifelong approach that adopts an equity approach and utilizes existing assets to the extent possible. To promote Objective four of the RAP, technological and social innovations for healthy ageing, the Healthy Ageing unit (AGE/DSI), would like to discuss possible direction forward with academic institutions and health institutions in WPRO member states.
During the COVID-19, WHO published the self-care guide for older adults (See Annex)
WHO is interested in understanding the possibility of “gamification” to improve the effectiveness and implementation of health promotion, including these self-care guides.
PURPOSE/SPECIFIC OBJECTIVE OF THE ACTIVITY
The Healthy Ageing Unit (AGE) is seeking to engage an experienced individual to provide an evidence summary on gamification and partnership options to achieve self-care guide by summarizing the theory, efficacy and application of gamification and propose serious games for health promotion with older adults.
DESCRIPTION OF ACTIVITIES TO BE CARRIED OUT
Output 1 – Evidence review on gamification of health promotion among older people (with country examples)
Output 2 – Options for gamification, description of option(s) and possible partners, propose new ideas for ways of including gamification and serious games to incorporate the developed self-care guide and partnership options to develop solutions for the target group
METHODS TO CARRY OUT THE ACTIVITY
The professional contractor will be tasked to summarize the theory and efficacy about gamification (background) and propose some possibility of gamification in our self-care guide (inc. partnership options).
QUALIFICATIONS & EXPERIENCE
EDUCATION
Essential:
Bachelor’s degree in public health, international health, health promotion, health sciences, social sciences, digital health or other relevant areas
Desirable:
Doctorate degree in public health, international health, health promotion, health sciences, social sciences, digital health or other relevant areas
EXPERIENCE
Essential:
Relevant experience in public health, digital health, project management, gamification, qualitative and quantitative research and analysis, minimum of 5 years work experience
Desirable:
Relevant experience in public health, digital health, project management, gamification, qualitative and quantitative research and analysis, 15 years of work experience, has experience facilitating workshops, experience in working with UN Organizations is an advantage, can investigate both digital and non-digital gamification, can understand the digital landscape of the Region
TECHNICAL SKILLS & KNOWLEDGE
- • Background and knowledge on gamification in digital health context
- • Technical knowledge and expertise in digital health promotion
LANGUAGES
Fluent in written and spoken English
COMPETENCIES
Communicating in a credible and effective way
Producing results
Fostering integration
Teamwork
ADDITIONAL INFORMATION:
- • Duration of contract is from August to September 2021
- • To be done remotely
APPLICATIONS
Qualified and interested specialists should submit their CV {for individual contractors}, Expression of Interest {cover letter} and project proposal with cost to the Supply Officer through WP RO UNGM at < wproungm@who.int > by 4 August 2021.
The cover letter should outline how their experience and qualifications make them a suitable candidate for this position and should include their proposed daily consultancy fee and availability.
Please use Tender Notice No. 135273 as subject to all submission. Only successful candidates will be contacted.